Sweet Fuse: At Your Side

Comparte esta guía:
Google+
Rutas
Kimimaro Urabe

PROLOGUE

You know who he is? (Solo a partir de la segunda partida.)

STAGE★1

Examine statue with Shirabe, Mitarashi, and Urabe.

I think it was the stomach.

Explosive★Insight
(I think the announcement said, "Awaken to your destiny, and slay the demon nue. Fail to slay the nue, and die by its poison"... Everything after "fail to slay" is pretty straightforward, so we decided to focus on "awaken to your destiny"... We split up and examined the statue and the panels. To "slay the nue" we figured out we would need to follow specific steps. We got the monk and the mage right, which left us with the hunter. Thanks to Shirabe we knew we need to attack the neck, but when Urabe pushed the button it didn't work. At this rate we are going to "die by its poison!" So what is it that we haven't figured out yet?)

Stop Mitarashi!

Think about it some more.

Take his hand. [Urabe +1]

Examine the statue with Shidou and Urabe.

Are you okay?

Explosive★Insight
(I think we've got the announcement riddle figured out this time, so I'll look at the stuff we found around the room. It turned out that the nurarihyon had a diamond-shaped hole that went all the way through the statue, from its stomach to its back. We also realized that the statue and its base were made of different materials. On the floor we found a mark that looked like a stylized three-leafed wild ginger plant. The mak appeared to be a button too. When we examined the doors along the walls of the room, it turned out that most of them were fake, and just painted on... But not all of them. Some were realthree, to be exact. So... what are we missing?)

Restrain myself.

Get mad.

Go with Wakasa, Shidou, and Urabe.

Japanese with Urabe.

There's always next time. [Urabe +1]

BREAK TIME
Escoge a Kimimaro Urabe. [Urabe +1]

STAGE★2

Rock.

But then we'll lose.

Urabe, are you all right? [Urabe +1]

The ceiling's going to crush us!

Tell him the answer.

Explosive★Insight
(What did Hogstein mean when he said, 'Why do you think there are cards? Who can command the March Hare?' Alice Kart use Alice in Wonderland for the setting, so it's not that strange that there would be cards here. So who can control the March Hare? Apparently the king of hearts was wrong... That leaves us with the six of spades, the king of clubs, the queen of spades, the queen of hearts, and the eight of diamonds. So it has to be one of those... But... which one?)

Get mad.

You were late, so I went to find you.

Were you on the phone?

BREAK TIME
Escoge a Kimimaro Urabe. [Urabe +1]

STAGE★3

Go with Mitarashi and Urabe.

Mitarashi, wait!

Restrain myself.

Is there something you want to tell us?

Explosive★Insight
(There were five circled words in the journal: jealousy, fury, neglect, indulgence, and seduction. I feel like I've seen something like them before. When we first got here, we found the treasure chest on the desk, but it ended up being a timebomb. This is the last puzzle. If we can figure out which wires to cut, we'll have beaten this attraction. The announcement mentioned purgatory, which is from the Divine Comedy... I think? Purgatory is where people who have committed some of the seven deadly sins go when they die. The main character in the game this was based on worked at the hospital. His 'sin' was creating zombies and performing human experimentation. So... why do those words from the journal seem familiar?)

Maybe we should all think about it...

Explosive★Insight
(There's still something we're missing... Maybe it's in that announcement. 'Farewell, bloodstained hospital. All these sins are yours, so that I might escape this purgatory.' We matched the seven deadly sins to the words circled in the journal. The journal only had five sins, though: Envy, wrath, sloth, gluttony, and lust. We compared the colored paper to the colored wires, which gave us two leftover wires. That means the red and blue wires that don't match up to the journal correspond to pride and greed... But that still doesn't tell us which wires to cut. How are we supposed to figure it out?)

Trust Urabe. [Urabe +1]

Get mad.

STAGE★4

Why do you hate him so much? [Urabe +1]

You're not your father. [Urabe +1]

And M2 was Hogstein? [Urabe +1]

Thank you. [Urabe +1]

I'm coming with you. [Urabe +1]

Get mad.

STAGE★5

Love.

Aww, thank you! [Urabe +1]

Explosive★Insight
(The first time I felt like something was off was when I was talking with Urabe... I got him to agree that we had to get out, but... He just said that it was safer to stay in the room and wait for time to pass. Hogstein was acting weird too. Why did he say that he was 'nice enough' to 'move it somewhere else'. He also said that we should be thankful that he did what he did! When I pointed that out to Urabe, he didn't seem to care... So what really, really feels out of place...?)

I'm touched, but... [Urabe +1]

STAGE★6

Trip him.

STAGE★7

Get mad. [Urabe +1]

Get mad. [Urabe +1]

Get mad. [Urabe +1]

Explosive★Insight
(All right, first I need to go over what's happened so far. There are 12 numbers on the stone, and we did a full rotation but none of them did anything. Then Wakasa realized that one of the words from the announcement might correspond to a number. On playing cards, 'King' would be 'K', and it would correspond to 13. But the dial only goes up to 12, so we can't move it to 13. On the other hand, 1 through 12 didn't work. It has to be something else... Somehow. So how are we going to get it to the right number...?)

Obtendrás el ending bueno de Kimimaro Urabe. Tras los créditos, accede a la opción Diary del menú principal y selecciona STAGE7. Deja el nivel de afecto a cero, confirma el nombre de la protagonista y lee la historia hasta el final para obtener el normal ending (aunque te recomendamos que lo saques con el personaje secreto).

Sweet Fuse PSP Guía Kimimaro Urabe Sweet Fuse PSP Guía Kimimaro Urabe Sweet Fuse PSP Guía Kimimaro Urabe Sweet Fuse PSP Guía Kimimaro Urabe

Sweet Fuse PSP Guía Kimimaro Urabe Sweet Fuse PSP Guía Kimimaro Urabe Sweet Fuse PSP Guía Kimimaro Urabe Sweet Fuse PSP Guía Kimimaro Urabe

Sweet Fuse PSP Guía Kimimaro Urabe Sweet Fuse PSP Guía Kimimaro Urabe Sweet Fuse PSP Guía Kimimaro Urabe Sweet Fuse PSP Guía Kimimaro Urabe

En Polaster.com creamos guías de videojuegos diseñadas para sacarle todo el jugo a cada partida, porque disfrutamos los juegos tanto como tú.

Qué es Polaster